Tuesday, August 20, 2019

SPOTLIGHT Audio - YA SCIENCE FICTION - PAWN (The Strategy Series, #1) by J.C. Ahern Narrator: Patricia Santomasso, Sean Patrick Hopkins

Audiobook Blog Tour: Pawn by J.C. Ahern
PAWN
The Strategy Series, #1
by  J.C. Ahern 
Narrator: Patricia Santomasso, Sean Patrick Hopkins 
Length: 10 hours and 6 minutes
Released: December 19th 2016
Publisher: Joni Ahern 
Genre: Science Fiction


Top 10 List
Author J.C. Ahern's Top Ten Inspirations
  1. J.R.R. Tolkien: so much respect for this man who made up several languages and created extensive histories and culture for Middle Earth. I can’t even come close to his genius, but want to!
  2. C.S. Lewis: the possibility of multiple worlds and people and talking animals all with a common beginning. His writing ranged from being able to write to the young and to the more age advanced.
  3. R.A. Salvatore: reading his multiple books taught me to write fight scenes. His style just drew my attention fully.
  4. Zelda Franchise: the only video game that I’ve played every installment of and still enjoy repeat playthroughs. Showed me how to make something that people will want to play, er, read over and over!
  5. Firefly (the series) and Star Wars: Got me into sci-fi in the first place!
  6. Anime: helped me figure out how to make likeable characters and give them a story arc.
  7. Childhood Cartoons: my first inspiration as a child.
  8. Multiple Videogames: helped me with the mechanics of the gameworld and were totally fun, which made me want to sort of make my own.
  9. Ancient Aliens: a long time favorite show of mine that I started watching after I published Pawn and gave me more ideas for the sequels.
  10. Friends and Family: these were the inspiration for several of my characters, though of course, different names and different characteristics.
Pawn by J.C. Ahern


Seventeen-year-old Rogue has always classified herself as socially awkward, preferring video games over a trip to the mall. When she wakes up in a forest, she finds that life as she knew it has changed forever, and she cannot remember how. In fact, she can't remember the last six months at all. As she navigates this new world she soon discovers a talent for combat and survival she'd never had before. A handy ability in a world where humans compete in a game governed by rules she can't remember.

Ronin, a talented 19-year-old, was wrenched from his Midwest home and forced to compete with a Skaki set. Despite the set's repeated losses, Ronin has proven himself a powerful player, his sights set on surviving each match - no matter the cost. When a new pawn is added to his set to replace one they lost, Ronin begins to break out of the shell he built around himself and reexamines what he and the other humans have become.

READ MORE . . . PAWN (The Strategy Series, #1) . . . GIVEAWAY & AUTHOR INTERVIEW . . . 

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